Senior/Staff Software Engineer - Simulation Graphics and AI/ML

Number of employees

2600

Seattle, WA, United States

Posted on: 2025-01-31

Category: emobility

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Employment type:

Full time

Experience required:

Senior

Salary

Salary not provided

About the company:

Zoox is transforming mobility-as-a-service by developing a fully autonomous, purpose-built fleet designed for AI to drive and humans to enjoy.


The 3D Simulation group at Zoox is looking for 3D graphics engineers to simulate sensors (lidar, radar, cameras), combining modern graphics and GenAI/ML techniques to close the gap between simulation and reality. You will have access to the best sensor data in the world and an incredible infrastructure for testing and validating your algorithms. Collaborate with Sensor Sim, Perception, and V&V teams to evaluate and iteratively improve the fidelity of sensor simulation. The 3D Sensor Simulation team’s work is at the core of creating high fidelity synthetic data for training and testing AV AI, as well as real time sensor data for hardware-in-the-loop simulation.

Compensation
There are three major components to compensation for this position: salary, Amazon Restricted Stock Units (RSUs), and Zoox Stock Appreciation Rights. The salary will range from $200,000 to $285,000. A sign-on bonus may be part of a compensation package. Compensation will vary based on geographic location, job-related knowledge, skills, and experience.  

Zoox also offers a comprehensive package of benefits including paid time off (e.g. sick leave, vacation, bereavement), unpaid time off, Zoox Stock Appreciation Rights, Amazon RSUs, health insurance, long-term care insurance, long-term and short-term disability insurance, and life insurance.

In this role, you will:

  • Research, implement, and optimize state of the art 3D rendering of sensor data, leveraging GenAI/ML to enhance your traditional 3D graphics.
  • Develop realism metrics with V&V to show measurable impact of your improved sensor fidelity. 
  • Collaborate with Perception, Hardware, and Safety teams to improve realism of realtime sensor simulation and high fidelity synthetic data.
  • Improve rendering and tooling for generating realistic data at scale.

  • Qualifications

  • 5+ years of expertise in implementing 3D graphics algorithms used in production using Vulkan and OpenGL
  • 5+ years of experience developing software with modern  C++ and Python
  • Experience with neural rendering techniques like Gaussian Splatting and NeRFs
  • Familiarity with PyTorch or Tensorflow
  • Strong mathematical skills and understanding of 3D linear algebra and probabilistic techniques
  • Bonus Qualifications

  • Bachelor's, Master's or PhD in computer science, mathematics, physics, or related field
  • Experience with generative models for 3D content pipelines using applications like Houdini, Maya, or Blender.
  • Experience in 3D rendering for simulation, games, cloud computing, or VFX 
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